Find Your Learning Buddy

Find Your Learning Buddy

Skillmates facilitates learning by connecting users with like-minded individuals for mutual motivation and progress

Skillmates facilitates learning by connecting users with like-minded individuals for mutual motivation and progress

Project type

End-to-end app

Time

2024

My role

Product Designer

Intro

Connecting people learning a new skill

Intro

Connecting people learning a new skill

Intro

Connecting people learning a new skill

Skillmates is an app that helps people to find an accountability partner when learning a new skill. After connecting, users can learn together, exchange tips, share their progress, and motivate each other to reach their goals more easily.

Problem

When learning a new skill, it can be hard to make consistent progress and stay motivated. Especially in today’s online education era, people can feel lonely and stuck without the possibility to share their progress with others.

Goal

Help people stay motivated and engaged by finding like-minded person, who is also learning something new. Help to facilitate their communication and provide them a space where they can share, focus and learn together.

Designs

Final Designs

Designs

Final Designs

Designs

Final Designs

Onboarding

The onboarding process serves to create a user profile in a straightforward and user-friendly manner, ensuring the display of relevant buddies and making the user's profile searchable. In future iterations, I may also explore progressive profiling and further simplification of the onboarding process

Buddy Search

With a created profile, users can search for a learning buddy using the search bar and apply filters to refine their results. They also have the option to add profiles to their "favorites" for future reference. In the profile details, users can access comprehensive information about the individual, including their characteristics and shared interests.

Checking the vibes

"Checking the vibes" is a unique aspect of the connection process, offering a secure space for potential buddies to interact and engage before committing to working together. For instance, individuals who lean toward introversion can initiate a Q&A game, and the app helps moderate their conversation, making it easier to break the ice.

Research

How are people learning?

Research

How are people learning?

Research

How are people learning?

Understanding user’s motivations

I started the research with a broad scope, I was curious to discover how people are learning something new in general. I wanted to explore, their main motivations, challenges and resources and tool they use.

8 moderated interviews

Competitor research

4 main themes from the interviews

After consolidating all the insights and quotations into an affinity map, I have identified four primary themes that could potentially pose challenges for the project:

  1. Breaking the work into smaller pieces and regular deadlines

“It's important for me to set a fixed date and inform as many people as possible, because I know I'll get it done then”

  1. Staying focused and not getting sidetracked

"I tend to get easily distracted. I might begin researching something in my web browser, only to become curious about something entirely different."

  1. Rewarding and celebrating achievements

-> selected for ideation

“Did I ever reward myself? I think not much. Yeah, I guess I am a bit too hard to myself.”

  1. Having a learning buddy

  1. Having a learning buddy

-> selected for ideation

"I miss having a partner to discuss things with, share what's going on, and how I'm progressing in the course."

The first two problems were too specific and had many competitors addressing them. So chose the "learning buddy" theme, because most people mentioned it. I also considered "rewarding," which stirred emotions during interviews, but this could be added later as an additional feature.

The first two problems were too specific and had many competitors addressing them. So chose the "learning buddy" theme, because most people mentioned it. I also considered "rewarding," which stirred emotions during interviews, but this could be added later as an additional feature.

Research

Narrowing down the scope

Research

Narrowing down the scope

Research

Narrowing down the scope

Direct & Indirect competitors

After developing the basic concept from previous ideation, I conducted a competitor analysis, specifically focusing on:

  • Products centered around the "Learning Buddy" concept.

  • Apps designed for general social connections (eg. dating apps).

  • Apps where individuals showcase themselves with diverse characteristics.

Defining the MVP

Supplemented by inspiration from the competition and the ideation results, I started by prioritizing the scope to determine what is essential for the MVP.

P1: Must Have

Onboarding

Searching for a buddy

Interacting with buddy

P2: Surprising & Delightful

Checkin’ the vibes

Focus sessions

Daily check-ins

P3: Can come later

Communities

Rewarding

AI buddy

Acheivements

AI Premium features

Wait, what is

Checkin’ the vibes

!?

While studying the competition, I found that different apps use distinct approaches to check the chemistry between users. Tinder relies on user decisions, while Hinge collects data first (including voice messages), to check as much as possible upfront.

Additionally, my interviews highlighted the importance of finding deep connections beyond shared goals, along with a strong desire for a safe environment to nurture these connections.

With these insights in mind, I chose to integrate these aspects into our app and was interested in testing user responses.

vibes

Information architecture and flows

With a well-defined scope in place, I started crafting the user flows and structuring the information architecture to better understand specific use cases and scenarios. Although the "vibes flow" appeared somewhat unclear at this stage, I chose to continue and refine it further during the wireframing phase of development.

flows
flows

Figuring out the layout

With the structure and flows defined, it was time to start sketching and defining the visual part. This helped me to decide on the visual direction and also which design patterns I could use. I also gathered feedback from other designers on the group crits sessions.

Profile view - I decided to use use bigger picture and tabs, to make it more organised

Profile view - I decided to use use bigger picture and tabs, to make it more organised

Onboarding - chips rather than a free text, to make it more simple and make consistent

Onboarding - chips rather than a free text, to make it more simple and make consistent

Having established a clear design direction, I proceeded to craft high-fidelity designs. This began with the creation of a mood board and the gathering of design inspirations. I selected design patterns, created a logo, chose typography, and defined the design system along with key components to maintain a consistent look and feel.

Testing

Highlights from user testing

Testing

Highlights from user testing

Testing

Highlights from user testing

I conducted moderated usability tests with five users from our target audience, with a primary emphasis on evaluating simplicity and user-friendliness. I focused on the onboarding process, finding a learning buddy and how people would understand purpose of the ‘checking the vibes’.

Main testing questions

Is onboarding fast and clear, helping people to find the right buddy?

Is it easy to search for a specific learning buddy and connect with him

Do people understand the purpose of ‘checking the vibes’ and find it useful?

Onboarding

screen - onboarding
screen - onboarding
screen - onboarding

Before

screen - onboarding after
screen - onboarding after
screen - onboarding after

After

More personality options

Some users had difficulty deciding between "introvert" and "extrovert" and wanted more choices.

Searching for a buddy

screen - onboarding
screen - onboarding
screen - onboarding

Before

screen - onboarding after
screen - onboarding after
screen - onboarding after

After

Added banner

Explaining people where the results came from

More personality options

Three out of five users misunderstood the heart icon, thinking it indicated sending a "like."

Checkin' the vibes

Testing the first version of 'Checking the Vibes' was interesting, as it received quite contradictory feedback. Some people loved it, while for others, it was a slightly confusing and unnecessary step.

I decided to keep it in the app but simplify the workflow and make it clearer for the user by:

  1. Introducing a Q&A game because some users were not comfortable jumping straight into a conversation or a call.

  1. Simplifying the workflow – now you only need to make a single request, and you can check the vibes before the other person confirms.

  1. Explaining the benefits of what you will gain after becoming skillmates."

screen - vibes
screen - vibes
screen - vibes

Before

screen - vibes 3
screen - vibes 3
screen - vibes 3
screen - vibes 4
screen - vibes 4
screen - vibes 4
screen - vibes 5
screen - vibes 5
screen - vibes 5

After

Lessons learned

What I learned in this project?

Lessons learned

What I learned in this project?

Lessons learned

What I learned in this project?

It was fascinating to delve into people's learning processes and gain insights. Since I personally relate to the 'learning buddy' concept, I also applied some of this project's knowledge in my personal life.

My key takeaways:

  1. Everybody is different, but still the same

    Despite everyone learning different things, many people shared similar needs and challenges, particularly the desire for a learning buddy and the value of sharing with others.

  1. Everybody has a different approach to checking chemistry

    Sometimes compromises are necessary - I encountered this challenge when designing the "Checking the Vibes" flow. While it was a standout feature for some, others found it confusing and unnecessary.

If this project proceed further, I would focus on:

  • Designing the app's sharing features (daily check-ins, intention setting, deadlines, and success tracking

  • Establishing KPIs and measuring (for example onboarding drop-off rate, time before you find a buddy)

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio