Transforming Tesco's Loyalty App

Transforming Tesco's Loyalty App

Redesigning Tesco's Clubcard app to boost engagement and reflect current market trends

Redesigning Tesco's Clubcard app to boost engagement and reflect current market trends

Project type

App Redesign

Time

2022

My role

Product Designer

Overview

Tesco is a British multinational grocery retailer. This case study focuses on improving the user experience of the Clubcard mobile app (Tesco’s loyalty program) for Tesco Central Europe (Czechia, Slovakia, Hungary), by redesigning the app’s interface and adding more functionality based on user feedback and market research.

Challenges

  1. Low app engagement

  2. Low ratio of plastic vs digital card users

  3. Huge drop-off rate in app onboarding

  4. The app doesn't reflect market trends and user needs.

Goals

  1. Redesign the app based on the findings from user and competitor research

  2. Increase app user base, user retention, and engagement

  3. Analyze and fix the registration issues

Acheivements

Onboarding Drop-offs reduced

From 60 to 20%

App Ratings improved

From 3.7 to 4.4

Engagement with app improved

Usage of coupons

Leaflet Engagement

Digital vs Plastic Card ratio

Competitor Analysis

Who sets the current trends?

We initiated our project by analyzing competitors in the Czech and European markets. We compared their main functionalities, overall user experience, and look and feel. We undertook this analysis to gain an understanding of the current market landscape, identify standard features, and draw inspiration from how various companies are addressing specific use cases

Main findings

  1. Every Tesco competitor has immediate registration (Tesco 15 min - days)

  2. Tesco is 2nd worst in the offer of functionalities from the sample

  3. Features like Shopping lists and Electronic Receipts are becoming standards in the market

  4. Competitors are getting creative to motivate users to use the app by offering benefits exclusive to the app

User Testing

How are people using the app?

With the help of Creative Agency (Ideasense), we tested the current app by doing 12 individual interviews to find out the main users' pain points and understand how they use the app during the shopping process.

12 moderated interviews

A mix of app users and non-users, a mix of genres and demographics

The basics works, but there is a lot to improve…

After consolidating all the insights and quotations we identified main themes to focus on in the redesign project:

The core functions of the Clubcard app (collection of points, use of barcode) are perceived as functional and working for most users.

Most users don’t understand the logic behind points, and coupons and they do not understand why they cant transfer the points to vouchers in real-time. 

Users don’t see the advantages of using an app instead of a plastic card. The app doesn’t offer additional features or benefits, like shopping lists or receipts.

People tend to be stressed out during shopping, especially at the cash register, because they need to select the coupons and vouchers in time pressure

Data Analysis and Workshops

We gathered all the essential data about the app and discovered that there is a low number of users engaging with the app regularly. Additionally, the ratio of classic plastic card users to digital card users was low, which was one of our main business goals to increase.

Furthermore, the registration drop-off rate was extremely high, approximately 40%.

As a result, we decided to address this issue separately and run it as a standalone activity.

We gathered all the essential data about the app and discovered that there is a low number of users engaging with the app regularly. Additionally, the ratio of classic plastic card users to digital card users is low, which was one of our main business goals to increase. Furthermore, the registration drop-off rate was extremely high, approximately 40%.

As a result, we decided to address this issue separately and run it as a standalone activity.

We gathered all the essential data about the app and discovered that there is a low number of users engaging with the app regularly. Additionally, the ratio of classic plastic card users to digital card users is low, which was one of our main business goals to increase. Furthermore, the registration drop-off rate was extremely high, approximately 40%.

As a result, we decided to address this issue separately and run it as a standalone activity.

We also did a customer journey mapping workshop to understand typical touchpoints across the customer journey lifecycle, which helped us to define the scope.

Design, Prototyping & Validating

With all the research data at our disposal, we designed a new concept for the app. This involved creating a new information architecture, refining the user interface, and adding functionalities that users had requested, while also considering the business impact and feasibility.

After presenting our work to internal stakeholders and receiving their feedback, we proceeded to conduct the second round of user testing with the new prototype. Below, you can view the final designs, which are compared to the original ones, incorporating the changes and feedback from the user testing.

Home page improvements

screen - onboarding
screen - onboarding
screen - onboarding

Before

screen - onboarding after
screen - onboarding after
screen - onboarding after

After

Better hierarchy and visibility

We highlighted the Clubcard points amount, renamed the section "history" and placed coupons and vouchers into separate tabs

Rotating banner removed

The rotating marketing banner was disturbing users, so we removed it from the screens and presented different notification patterns to business stakeholders.

Possibility to pre-save the coupons and vouchers

Stress in the store solved

In the old app version, there was no way to pre-select the vouchers and coupons in advance. Users were stressed when the cashier asked for them because they needed to manually find all the relevant coupons, often under time pressure and with a row of people standing behind them.

We solved this problem by adding an option to preselect them in advance and it was one of the most valued changes by users during prototype testing.

screen - onboarding
screen - onboarding
screen - onboarding
screen - onboarding after
screen - onboarding after
screen - onboarding after

Shopping history

One of the most requested features people used in competition apps was the shopping history. We added an electronic receipts feature allowing people to see their digital invoices and save the environment by not printing a digital one.

screen - onboarding
screen - onboarding
screen - onboarding
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after

Faster Vouchers

Added possibility to transfer points in real-time (previously people needed to wait up to 3 months!) - this was one of the most valuable changes in the prototype testing by users

screen - onboarding
screen - onboarding
screen - onboarding
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after
screen - onboarding after

What I learned in this project?

It was great to be part of this project and understand how different people shop and use loyalty programs. I also learned a lot due to a vendor change and setting up new processes from scratch (the company was also shifting to agile during that time).

My key takeaways:

  1. UX is not only about design and stakeholder management skills are crucial

    Sometimes, UX is also about selling ideas and persuading internal stakeholders, especially in a company without established design processes. We probably spent more time doing presentations and having internal meetings than actually designing

  1. Sometimes it takes more time because of things you cant control

    Due to the sudden change in software vendors, we had to temporarily halt the implementation for a couple of months. We needed to ensure that the new vendor first gained proficiency with simpler tasks before moving on to more complex features. While this was frustrating, as we had already designed and tested everything, it also provided us with an opportunity to start with a clean slate, defining rules, processes, and the system from scratch. I learned a lot during this process

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio

Sebastian Stransky

Contact

Thank you!

Thank you so much for taking the time to view my portfolio